
The Advanced School of Computer Graphics for Cultural Heritage
is an intense, 5 day, graduate level
course in the field of Virtual Cultural Heritage.
This year the school is in collaboration with the European Network of Excellence V-Must net http://www.v-must.net/ and aims at completing and deepening the training of graduate
students, Phd students and young researchers in order to develop
advancend computer graphics tools for Virtual Cultural Heritage.
The topics covered will include:
- Modeling cultural scenarios in an open pipeline from archeological and historical sources
- The Blender pipeline: from the storyboard to a 3d stereo movie
- CINECA Blender Render Farm
- Cultural scenarios and a transmedial approach among cinema, web, TV, mobile devices